Raw Big Cat Meat
Raw Big Cat Meat. Eating it will damage your health, try cooking it first.
Effects when used
Items per use: 1
- Calories
- +10
- Hydration
- +3
- Poison
- +5
Healing over time shows the total restored health.
Growing, fishing & husbandry
Fishing criteria & bait
Bait items consumed per cast: 1, Effective bait level: 10
This checks static criteria, not a catch probability. The game excludes the previous fish, scans candidates in a randomized order, applies a bait-adjusted candidate threshold, and can return a fallback. Overfishing can replace the result with junk. Ocean depth bounds apply only when the Ocean water tag is present; the game can combine tags and determines the actual tag at the cast point.
| Catch | Required bait / water | Result | Model probability |
|---|---|---|---|
| 0–2.5Any water tag | Bait level | 0% | |
| 0–2.5Any water tag | Bait level | 0% | |
| 0–5Moon pool / River / Ocean / Swamp | Bait level | 0% | |
| 5+River / Swamp | Water type | 0% | |
| 0–5Moon pool / River / Ocean / Swamp | Bait level | 0% | |
| 5+Moon pool | Water type | 0% | |
| 5+Any water tagOcean depth: 4.5+ m | Criteria metNominal bite wait: 3–10.5 sec | 50% | |
| 0–5Any water tag | Bait level | 0% | |
| 5+Moon pool / Ocean / Deep seaOcean depth: 5.5+ m | Ocean depth | 0% | |
| 3+Moon pool / Ocean / Deep sea | Criteria metNominal bite wait: 4.5–14.5 sec | 50% | |
| 3+River / Swamp | Water type | 0% | |
| 0–2.5Any water tag | Bait level | 0% | |
| 0–2.5Any water tag | Bait level | 0% | |
| 0–2.5Any water tag | Bait level | 0% | |
| 0–2.5Any water tag | Bait level | 0% |
Probabilities average over uniformly shuffled candidate orders and include the fallback catch. The running server keeps an unknown order; actual probabilities can differ. Assumes no overfishing override, unchanged server rules and the selected previous catch.
The bite-wait range assumes the normal hook timer, the selected fish and bait, and no server overrides. It excludes reeling time and uses the bait item's base value, not its stacked level.
Default overfishing settings: 25 successful catches, 16 m radius, 30 minutes. Current server settings and area state are unknown.
Production processes
Conversions, fuel byproducts and device recipes. Each batch uses the input quantities shown below.
CompostingRaw Big Cat Meat → Fertilizer
| ×1 |
| ×0.2 |
An average over many operations, not a guaranteed result for this quantity. Fractional output uses probabilistic rounding.
Native progress per consumed item: 300 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
The first item's timer depends on server.composterUpdateInterval; subsequent native progress is shown above. Exact elapsed time is unconfirmed.
| Progress speed: ×5, input slots: 5 30 °C, No fuel required for this process |
HeatingRaw Big Cat Meat → Cooked Big Cat Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×8, input slots: 3 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
Technical details
- Rarity
- Uncommon
- Stack size
- ×20
- Crafting
- No
- Skins
- No
- Shortname
- bigcatmeat
- Item ID
- -2095813057




