Bone Fragments
Extracted from animal carcass. Used as a raw material to make bone weapons and armour.
Obtained from recycling
Full durability- Efficiency
- 50%
- Recycling sources
- 17
| Recycle this item | Output per item, items |
|---|---|
| ≈ 37.5 | |
| ≈ 35 | |
| ≈ 25 | |
| ≈ 15 | |
| ≈ 15 | |
| ≈ 15 | |
| ≈ 15 | |
| ≈ 15 | |
| ≈ 15 | |
| ≈ 10 | |
| ≈ 10 | |
| ≈ 10 | |
| ≈ 10 | |
| ≈ 10 | |
| ≈ 10 | |
| ≈ 10 | |
| ≈ 1.666667 |
Recycling conditions
Recipe-based estimate for full durability, before game rounding. Damaged items and server rules can change the yield.
Properties
- Stack size
- ×1,000
- Used in recipes
- 8
Production processes
Conversions, fuel byproducts and device recipes. Each batch uses the input quantities shown below.
CompostingBone Fragments → Fertilizer
| ×1 |
| ×0.25 |
An average over many operations, not a guaranteed result for this quantity. Fractional output uses probabilistic rounding.
Native progress per consumed item: 300 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
The first item's timer depends on server.composterUpdateInterval; subsequent native progress is shown above. Exact elapsed time is unconfirmed.
| Progress speed: ×5, input slots: 5 30 °C, No fuel required for this process |
Technical details
- Rarity
- None
- Stack size
- ×1000
- Crafting
- No
- Skins
- No
- Shortname
- bone.fragments
- Item ID
- 1719978075




