Charcoal
Byproduct from campfires and furnaces used for crafting gunpowder.
Obtained from recycling
Full durability- Efficiency
- 50%
- Recycling sources
- 2
| Recycle this item | Output per item, items |
|---|---|
| ≈ 25 | |
| ≈ 1.5 |
Recycling conditions
Recipe-based estimate for full durability, before game rounding. Damaged items and server rules can change the yield.
Properties
- Stack size
- ×1,000
- Used in recipes
- 2
Production processes
Conversions, fuel byproducts and device recipes. Each batch uses the input quantities shown below.
Batch preparationSulfur + Charcoal → Gun Powder
| ×20 | |
| ×20 |
| ×10 |
Batch time: 1 sec, Total: 1 sec. Default recipe cost; game modes may change ingredient amounts.
Unlocked output blueprint required.
Ingredient slot order: 1. Sulfur ×10 → 2. Charcoal ×10 → 3. Sulfur ×10 → 4. Charcoal ×10. Keep ingredients contiguous in this order.
| No fuel required for this process | |
| No fuel required for this process |
Fuel byproductWood → Charcoal
An average over many operations, not a guaranteed result for this quantity. Fractional output uses probabilistic rounding. Chance per consumed fuel unit: 75%.
Native fuel reserve per item: 10. This is not a duration: oven drain scales with temperature. Charcoal requires a device that permits byproducts.
| Progress speed: ×3, input slots: 2 1,000 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×3, input slots: 2 1,000 °C, Fuel: Wood | |
| Progress speed: ×3, input slots: 1 1,500 °C, Fuel: Wood | |
| Progress speed: ×15, input slots: 5 1,000 °C, Fuel: Wood | |
| Progress speed: ×15, input slots: 5 1,000 °C, Fuel: Wood | |
| Progress speed: ×8, input slots: 3 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Fish → Charcoal
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.5 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×8, input slots: 3 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingBurnt Pork → Charcoal
| ×1 |
| ×1 |
Native progress per consumed item: 120 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 1 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×8, input slots: 3 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
Technical details
- Rarity
- None
- Stack size
- ×1000
- Crafting
- No
- Skins
- No
- Shortname
- charcoal
- Item ID
- -1938052175




