Cloth
Cloth from an animal or a Hemp Bush. Used in many clothing items, weapons, and more.
Obtained from recycling
Full durability- Efficiency
- 50%
- Recycling sources
- 176
| Recycle this item | Output per item, items |
|---|---|
| ≈ 50 | |
| ≈ 50 | |
| ≈ 50 | |
| ≈ 50 | |
| ≈ 50 | |
| ≈ 40 | |
| ≈ 30 | |
| ≈ 30 | |
| ≈ 30 | |
| ≈ 30 | |
| ≈ 30 | |
| ≈ 30 | |
| ≈ 30 | |
| ≈ 30 | |
| ≈ 25 | |
| ≈ 25 | |
| ≈ 25 | |
| ≈ 25 | |
| ≈ 25 | |
| ≈ 25 | |
| ≈ 25 | |
| ≈ 25 | |
| ≈ 25 | |
| ≈ 25 |
Recycling conditions
Recipe-based estimate for full durability, before game rounding. Damaged items and server rules can change the yield.
Properties
- Stack size
- ×1,000
- Used in recipes
- 134
Growing, fishing & husbandry
Growing: Hemp Seed
Nominal stage length is a native growth parameter, not elapsed harvest time. Genes, light, water, ground quality, temperature, fertilizer and server rules affect growth and yield. The stage lengths are not a harvest countdown; final yield is unconfirmed without those conditions.
Genes and growing conditions
- To ripe stage
- 112 min
- Yield gene multiplier
- ×1
Constant-condition scenario using the server growth formula. Quality percentages are input qualities, not water volume or degrees Celsius. It excludes condition changes, death, crossbreeding and harvest actions; a gene multiplier does not establish the final harvest amount.
| Stage | Base minutes | Conditions |
|---|---|---|
| Seed | 1 | Quality and genes affect progress |
| Seedling | 10 | Quality and genes affect progress |
| Sapling | 10 | Quality and genes affect progressHarvest / cuttings stage |
| Crossbreed | 1 | Stage progress ignores quality |
| Mature | 60 | Quality and genes affect progressHarvest / cuttings stage |
| Fruiting | 30 | Quality and genes affect progressHarvest / cuttings stage |
| Ripe | 1,440 | Stage progress ignores qualityHarvest / cuttings stage |
| Dying | 100 | Stage progress ignores quality |
Base cuttings before yield-gene bonuses: 2. Taking cuttings requires a harvestable stage and removes the plant. Deep-sea restrictions and server hooks may prevent the action.
Production processes
Conversions, fuel byproducts and device recipes. Each batch uses the input quantities shown below.
Batch preparationCloth + Animal Fat → Low Grade Fuel
| ×1 | |
| ×3 |
| ×4 |
Batch time: 1 sec, Total: 1 sec. Default recipe cost; game modes may change ingredient amounts.
Unlocked output blueprint required.
Ingredient slot order: 1. Cloth ×1 → 2. Animal Fat ×3. Keep ingredients contiguous in this order.
| No fuel required for this process | |
| No fuel required for this process |
Technical details
- Rarity
- Uncommon
- Stack size
- ×1000
- Crafting
- No
- Skins
- No
- Shortname
- cloth
- Item ID
- -858312878




