Cooked Deer Meat
Cooked Deer Meat. Eating it will restore some health, hunger, and thirst.
Effects when used
Items per use: 1
- Calories
- +40
- Hydration
- +3
- Healing over time
- +10
Healing over time shows the total restored health.
Production processes
Conversions, fuel byproducts and device recipes. Each batch uses the input quantities shown below.
CompostingCooked Deer Meat → Fertilizer
| ×1 |
| ×0.2 |
An average over many operations, not a guaranteed result for this quantity. Fractional output uses probabilistic rounding.
Native progress per consumed item: 300 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
The first item's timer depends on server.composterUpdateInterval; subsequent native progress is shown above. Exact elapsed time is unconfirmed.
| Progress speed: ×5, input slots: 5 30 °C, No fuel required for this process |
HeatingCooked Deer Meat → Burnt Deer Meat
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.5 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×8, input slots: 3 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
Batch preparationWheat + Egg + Mushroom + Potato + Cooked Deer Meat → Hunters Pie
| ×3 | |
| ×3 | |
| ×1 | |
| ×2 | |
| ×2 |
| ×1 |
Batch time: 30 sec, Total: 30 sec. Default recipe cost; game modes may change ingredient amounts.
Ingredient slot order: 1. Wheat ×3 → 2. Egg ×3 → 3. Mushroom ×1 → 4. Potato ×2 → 5. Cooked Deer Meat ×2. Keep ingredients contiguous in this order.
| No fuel required for this process |
Batch preparationWheat + Egg + Potato + Cooked Deer Meat + Cream → Rich Hunters Pie
| ×3 | |
| ×3 | |
| ×2 | |
| ×2 | |
| ×6 |
| ×1 |
Batch time: 30 sec, Total: 30 sec. Default recipe cost; game modes may change ingredient amounts.
Ingredient slot order: 1. Wheat ×3 → 2. Egg ×3 → 3. Potato ×2 → 4. Cooked Deer Meat ×2 → 5. Cream ×6. Keep ingredients contiguous in this order.
| No fuel required for this process |
HeatingRaw Deer Meat → Cooked Deer Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×8, input slots: 3 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
Technical details
- Rarity
- Uncommon
- Stack size
- ×20
- Crafting
- No
- Skins
- No
- Shortname
- deermeat.cooked
- Item ID
- -1509851560




