Stone Fireplace
A stone fireplace to heat your home. Must be placed indoors and against a wall.
Crafting calculator
One craft produces ×1
- Will produce
- Crafts
- 1
- Workbench
- Not required
- Crafting time
- 30 sec
Crafting steps & requirements1
These are the direct recipes for your selected items. Turn on “Craft components” to include intermediate steps and calculate their raw materials.
- Crafts
- 1
- Will produce
- ×1Per craft: ×1
- Workbench
- Not required
- Base crafting time
- 30 secPer craft: 30 sec
Blueprint needed
Ingredients for this step
Open an ingredient’s item page to see where to get it. Time is the sum of base recipe times before workbench bonuses.
Research
- Blueprint
- Researchable
- Workbench for crafting
- Not required
- Item consumed
- Yes
| ×15 |
Through the tech tree
120 scrap
Research order6
| Blueprint | Scrap | Running total |
|---|---|---|
| 1 | 15 | 15 |
| 2 | 15 | 30 |
| 3 | 15 | 45 |
| 4 | 30 | 75 |
| 5 | 30 | 105 |
| 6 | 15 | 120 |
Properties
- Durability
- 100
- Stack size
- ×1
- Workbench
- None needed
- Crafting time
- 30 sec
- Craft output
- ×1
- Blueprint
- Unlock required
- Repair
- Available
Production processes
Conversions, fuel byproducts and device recipes. Each batch uses the input quantities shown below.
Fuel byproductWood → Charcoal
An average over many operations, not a guaranteed result for this quantity. Fractional output uses probabilistic rounding. Chance per consumed fuel unit: 75%.
Native fuel reserve per item: 10. This is not a duration: oven drain scales with temperature. Charcoal requires a device that permits byproducts.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Bear Meat → Cooked Bear Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Bear Meat → Burnt Bear Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Beef → Cooked Beef
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Beef → Burnt Bear Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Big Cat Meat → Cooked Big Cat Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Big Cat Meat → Burnt Bear Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingEmpty Can Of Beans → Metal Fragments
| ×1 |
| ×15 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.17 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingEmpty Tuna Can → Metal Fragments
| ×1 |
| ×10 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.17 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Chicken → Burnt Chicken
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.5 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Chicken Breast → Cooked Chicken
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Crocodile Meat → Cooked Crocodile Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Crocodile Meat → Burnt Bear Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Deer Meat → Burnt Deer Meat
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.5 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Deer Meat → Cooked Deer Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Fish → Charcoal
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.5 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Fish → Cooked Fish
| ×1 |
| ×1 |
Native progress per consumed item: 20 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.17 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Horse Meat → Burnt Horse Meat
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.5 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Horse Meat → Cooked Horse Meat
| ×1 |
| ×1 |
Native progress per consumed item: 26 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.22 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Human Meat → Burnt Human Meat
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.33 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Human Meat → Cooked Human Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Pork → Cooked Pork
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingBurnt Pork → Charcoal
| ×1 |
| ×1 |
Native progress per consumed item: 120 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 1 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Pork → Burnt Pork
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.5 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Mutton → Cooked Mutton
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Mutton → Burnt Bear Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Snake Meat → Cooked Snake Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Snake Meat → Burnt Bear Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Wolf Meat → Burnt Wolf Meat
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.33 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Wolf Meat → Cooked Wolf Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
Technical details
- Rarity
- Common
- Repair
- Yes
- Stack size
- ×1
- Maximum durability
- 100
- Crafting
- Yes
- Skins
- No
- Shortname
- fireplace.stone
- Item ID
- -1535621066




