Heavy Plate Jacket
Offers superior protection at the cost of aiming down sights and reduced movement speed.
Crafting calculator
One craft produces ×1
- Will produce
- Crafts
- 1
- Workbench
- 2
- Crafting time
- 45 sec
| ×4 | |
| ×2 |
Crafting steps & requirements1
These are the direct recipes for your selected items. Turn on “Craft components” to include intermediate steps and calculate their raw materials.
- Crafts
- 1
- Will produce
- ×1Per craft: ×1
- Workbench
- Level 2
- Base crafting time
- 45 secPer craft: 45 sec
Blueprint needed
Ingredients for this step
Open an ingredient’s item page to see where to get it. Time is the sum of base recipe times before workbench bonuses.
Research
- Blueprint
- Researchable
- Workbench for crafting
- 2
- Item consumed
- Yes
| ×60 |
Through the tech tree
195 scrap
Research order5
| Blueprint | Scrap | Running total |
|---|---|---|
| 1 | 60 | 60 |
| 2 | 30 | 90 |
| 3 | 15 | 105 |
| 4 | 30 | 135 |
| 5 | 60 | 195 |
Repair
Repair bench
Blueprint required.
- Condition after
- 800
- Maximum condition lost
- 200
| ×1 | |
| ×80 |
Recycling
Full durability- Input quantity
- ×1
- Efficiency
- 50%
| Resource | Quantity, items |
|---|---|
| ≈ 1 | |
| ≈ 2 |
Recycling conditions
Recipe-based estimate for full durability, before game rounding. Damaged items and server rules can change the yield.
Protection
Protects: Chest, Stomach, Arms, Hands
- Bullets
- 75%
- Slashing
- 70%
- Blunt hits
- 70%
- Stabbing
- 70%
- Arrows
- 75%
- Radiation exposure
- 7%
Condition and base protection
- Bullets
- 75%
- Slashing
- 70%
- Blunt hits
- 70%
- Stabbing
- 70%
- Arrows
- 75%
- Radiation exposure
- 7%
Unbroken clothing keeps its base protection. Broken clothing retains 25% of that protection. Armor inserts are separate and are not included in these values.
Compatibility
- Protected areas
- Chest, Stomach, Arms, Hands
- Insulation, base contribution
- -16.67%
- Cold damage, base protection
- 0%
- Heat damage, base protection
- -41.67%
How these values work
For an unbroken item without armor inserts. Insulation and cold/heat damage protection are separate. These are base contributions, not degrees or a complete outfit result; climate, wetness and server rules can change the outcome.
Prevents aiming
How these values work
Conflicts describe occupied clothing layers. Outfit capacity, backpack slots, mounts and other server restrictions are separate.
Technical details
- Rarity
- Rare
- Repair
- Yes
- Stack size
- ×1
- Maximum durability
- 1000
- Crafting
- Yes
- Skins
- No
- Shortname
- heavy.plate.jacket
- Item ID
- -1102429027




