Industrial Electric Furnace
An electrical version of a furnace that uses electricity instead of a fuel source.
Research
- Blueprint
- Researchable
- Workbench for crafting
- 2
- Item consumed
- Yes
| ×30 |
Shares the blueprint with
Through the tech tree
285 scrap
Research order11
| Blueprint | Scrap | Running total |
|---|---|---|
| 1 | 15 | 15 |
| 2 | 60 | 75 |
| 3 | 30 | 105 |
| 4 | 15 | 120 |
| 5 | 30 | 150 |
| 6 | 15 | 165 |
| 7 | 15 | 180 |
| 8 | 15 | 195 |
| 9 | 30 | 225 |
| 10 | 30 | 255 |
| 11 | 30 | 285 |
Repair
Repair bench
Blueprint required.
- Condition after
- 100
- Maximum condition lost
- 0
| ×1 | |
| ×40 |
Recycling
Full durability- Input quantity
- ×1
- Efficiency
- 50%
| Resource | Quantity, items |
|---|---|
| ≈ 2.5 | |
| ≈ 100 |
Recycling conditions
Recipe-based estimate for full durability, before game rounding. Damaged items and server rules can change the yield.
Properties
- Durability
- 100
- Stack size
- ×1
- Repair
- Available
Power & connections
Power
- Base consumption
- 3 rW
rW is the game's electrical power unit. Base consumption is a device characteristic; active battery drain depends on the connected circuit and device state.
Industrial operation
- Material slots
- 2
- Output slots
- 3
Power connects to the furnace's separate electrical entity. Active power is requested only while the furnace is switched on. Materials and products use separate slots; industrial connections use a storage adaptor.
Inputs
- Power InElectricityPower supply
Ports retain their in-game names. Electricity carries power and control signals; industrial ports carry items, fluid ports carry liquid. Connect matching types. Unconfirmed characteristics are omitted.
Production processes
Conversions, fuel byproducts and device recipes. Each batch uses the input quantities shown below.
HeatingEmpty Can Of Beans → Metal Fragments
| ×1 |
| ×15 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.17 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×5, input slots: 2 1,000 °C, Electricity required |
HeatingEmpty Tuna Can → Metal Fragments
| ×1 |
| ×10 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.17 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×5, input slots: 2 1,000 °C, Electricity required |
HeatingHoneycomb → Jar of Honey
| ×1 |
| ×1 |
Native progress per consumed item: 2 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.01 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×5, input slots: 2 1,000 °C, Electricity required |
HeatingHigh Quality Metal Ore → High Quality Metal
| ×1 |
| ×1 |
Native progress per consumed item: 20 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.11 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×5, input slots: 2 1,000 °C, Electricity required |
HeatingCooked Human Meat → Burnt Human Meat
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.33 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×5, input slots: 2 1,000 °C, Electricity required |
HeatingMetal Ore → Metal Fragments
| ×1 |
| ×1 |
Native progress per consumed item: 10 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.06 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×5, input slots: 2 1,000 °C, Electricity required |
HeatingSulfur Ore → Sulfur
| ×1 |
| ×1 |
Native progress per consumed item: 5 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.03 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×5, input slots: 2 1,000 °C, Electricity required |
HeatingCooked Wolf Meat → Burnt Wolf Meat
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.33 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×5, input slots: 2 1,000 °C, Electricity required |
Technical details
- Rarity
- None
- Repair
- Yes
- Stack size
- ×1
- Maximum durability
- 100
- Crafting
- No
- Skins
- No
- Shortname
- industrial.electric.furnace
- Item ID
- 225892284




