Blue Jumpsuit
A Blue Jumpsuit
Research
- Blueprint
- Cannot be researched at a research table
Through the tech tree
No route in the supported base tech trees.
Repair
Repair bench
- Condition after
- 80
- Maximum condition lost
- 20
| ×10 |
Recycling
Full durability- Input quantity
- ×1
- Efficiency
- 50%
| Resource | Quantity, items |
|---|---|
| ≈ 25 |
Recycling conditions
Recipe-based estimate for full durability, before game rounding. Damaged items and server rules can change the yield.
Protection
Protects: Chest, Stomach, Arms, Hands, Legs, Feet
- Bullets
- 25%
- Slashing
- 40%
- Blunt hits
- 40%
- Stabbing
- 40%
- Arrows
- 25%
- Radiation exposure
- 4%
Condition and base protection
- Bullets
- 25%
- Slashing
- 40%
- Blunt hits
- 40%
- Stabbing
- 40%
- Arrows
- 25%
- Radiation exposure
- 4%
Unbroken clothing keeps its base protection. Broken clothing retains 25% of that protection. Armor inserts are separate and are not included in these values.
Compatibility
- Protected areas
- Chest, Stomach, Arms, Hands, Legs, Feet
- Insulation, base contribution
- 0%
- Cold damage, base protection
- 0%
- Heat damage, base protection
- 4.17%
How these values work
For an unbroken item without armor inserts. Insulation and cold/heat damage protection are separate. These are base contributions, not degrees or a complete outfit result; climate, wetness and server rules can change the outcome.
How these values work
Conflicts describe occupied clothing layers. Outfit capacity, backpack slots, mounts and other server restrictions are separate.
Technical details
- Rarity
- None
- Repair
- Yes
- Stack size
- ×1
- Maximum durability
- 100
- Crafting
- No
- Skins
- No
- Shortname
- jumpsuit.suit.blue
- Item ID
- 1601468620




