Knights armour helmet
A medieval knights helmet. Made from scrap metal. Excellent craftmanship.
Research
- Blueprint
- Researchable
- Workbench for crafting
- 2
- Item consumed
- Yes
| ×30 |
Shares the blueprint with
Through the tech tree
120 scrap
Research order3
| Blueprint | Scrap | Running total |
|---|---|---|
| 1 | 60 | 60 |
| 2 | 30 | 90 |
| 3 | 30 | 120 |
Repair
Repair bench
Blueprint required.
- Condition after
- 160
- Maximum condition lost
- 40
| ×7 | |
| ×12 |
Recycling
Full durability- Input quantity
- ×1
- Efficiency
- 50%
| Resource | Quantity, items |
|---|---|
| ≈ 7.5 | |
| ≈ 30 | |
| ≈ 0.5 |
Recycling conditions
Recipe-based estimate for full durability, before game rounding. Damaged items and server rules can change the yield.
Protection
Protects: Head
- Bullets
- 35%
- Slashing
- 50%
- Blunt hits
- 50%
- Stabbing
- 50%
- Arrows
- 35%
- Radiation exposure
- 5%
Additional properties
- Armor insert slots
- 1–1
- Insert slots appear
- On crafted items
Condition and base protection
- Bullets
- 35%
- Slashing
- 50%
- Blunt hits
- 50%
- Stabbing
- 50%
- Arrows
- 35%
- Radiation exposure
- 5%
Unbroken clothing keeps its base protection. Broken clothing retains 25% of that protection. Armor inserts are separate and are not included in these values.
Compatibility
- Protected areas
- Head
- Insulation, base contribution
- 0%
- Cold damage, base protection
- 0%
- Heat damage, base protection
- 0%
How these values work
For an unbroken item without armor inserts. Insulation and cold/heat damage protection are separate. These are base contributions, not degrees or a complete outfit result; climate, wetness and server rules can change the outcome.
How these values work
Conflicts describe occupied clothing layers. Outfit capacity, backpack slots, mounts and other server restrictions are separate.
Technical details
- Rarity
- Uncommon
- Repair
- Yes
- Stack size
- ×1
- Maximum durability
- 200
- Crafting
- No
- Skins
- No
- Shortname
- knightsarmour.helmet
- Item ID
- -427072335




