Legacy Furnace
Legacy Furnace
Repair
Repair bench
- Condition after
- 100
- Maximum condition lost
- 0
| ×40 | |
| ×20 | |
| ×10 |
Recycling
Full durability- Input quantity
- ×1
- Efficiency
- 50%
| Resource | Quantity, items |
|---|---|
| ≈ 100 | |
| ≈ 50 | |
| ≈ 25 |
Recycling conditions
Recipe-based estimate for full durability, before game rounding. Damaged items and server rules can change the yield.
Properties
- Durability
- 100
- Stack size
- ×1
- Repair
- Available
Production processes
Conversions, fuel byproducts and device recipes. Each batch uses the input quantities shown below.
Fuel byproductWood → Charcoal
An average over many operations, not a guaranteed result for this quantity. Fractional output uses probabilistic rounding. Chance per consumed fuel unit: 75%.
Native fuel reserve per item: 10. This is not a duration: oven drain scales with temperature. Charcoal requires a device that permits byproducts.
| Progress speed: ×3, input slots: 2 1,000 °C, Fuel: Wood |
HeatingEmpty Can Of Beans → Metal Fragments
| ×1 |
| ×15 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.17 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×3, input slots: 2 1,000 °C, Fuel: Wood |
HeatingEmpty Tuna Can → Metal Fragments
| ×1 |
| ×10 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.17 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×3, input slots: 2 1,000 °C, Fuel: Wood |
HeatingHoneycomb → Jar of Honey
| ×1 |
| ×1 |
Native progress per consumed item: 2 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.01 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×3, input slots: 2 1,000 °C, Fuel: Wood |
HeatingHigh Quality Metal Ore → High Quality Metal
| ×1 |
| ×1 |
Native progress per consumed item: 20 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.11 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×3, input slots: 2 1,000 °C, Fuel: Wood |
HeatingCooked Human Meat → Burnt Human Meat
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.33 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×3, input slots: 2 1,000 °C, Fuel: Wood |
HeatingMetal Ore → Metal Fragments
| ×1 |
| ×1 |
Native progress per consumed item: 10 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.06 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×3, input slots: 2 1,000 °C, Fuel: Wood |
HeatingSulfur Ore → Sulfur
| ×1 |
| ×1 |
Native progress per consumed item: 5 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.03 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×3, input slots: 2 1,000 °C, Fuel: Wood |
HeatingCooked Wolf Meat → Burnt Wolf Meat
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.33 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×3, input slots: 2 1,000 °C, Fuel: Wood |
Technical details
- Rarity
- None
- Repair
- Yes
- Stack size
- ×1
- Maximum durability
- 100
- Crafting
- No
- Skins
- No
- Shortname
- legacyfurnace
- Item ID
- -1310391395




