Metal Fragments
Metal Fragments. Smelted from Metal Ore, used in lots of different crafting recipes.
Obtained from recycling
Full durability- Efficiency
- 50%
- Recycling sources
- 374
| Recycle this item | Output per item, items |
|---|---|
| ≈ 500 | |
| ≈ 250 | |
| ≈ 250 | |
| ≈ 225 | |
| ≈ 175 | |
| ≈ 150 | |
| ≈ 150 | |
| ≈ 150 | |
| ≈ 150 | |
| ≈ 150 | |
| ≈ 150 | |
| ≈ 150 | |
| ≈ 125 | |
| ≈ 125 | |
| ≈ 125 | |
| ≈ 125 | |
| ≈ 125 | |
| ≈ 125 | |
| ≈ 125 | |
| ≈ 125 | |
| ≈ 100 | |
| ≈ 100 | |
| ≈ 100 | |
| ≈ 100 |
Recycling conditions
Recipe-based estimate for full durability, before game rounding. Damaged items and server rules can change the yield.
Properties
- Stack size
- ×1,000
- Used in recipes
- 317
Production processes
Conversions, fuel byproducts and device recipes. Each batch uses the input quantities shown below.
Batch preparationGun Powder + Metal Fragments → 5.56 Rifle Ammo
| ×5 | |
| ×10 |
| ×3 |
Batch time: 1 sec, Total: 1 sec. Default recipe cost; game modes may change ingredient amounts.
Unlocked output blueprint required.
Ingredient slot order: 1. Gun Powder ×5 → 2. Metal Fragments ×5 → 3. Metal Fragments ×5. Keep ingredients contiguous in this order.
| No fuel required for this process | |
| No fuel required for this process |
Batch preparationGun Powder + Low Grade Fuel + Sulfur + Metal Fragments → Explosives
| ×50 | |
| ×3 | |
| ×10 | |
| ×10 |
| ×1 |
Batch time: 4 sec, Total: 4 sec. Default recipe cost; game modes may change ingredient amounts.
Unlocked output blueprint required.
Ingredient slot order: 1. Gun Powder ×50 → 2. Low Grade Fuel ×3 → 3. Sulfur ×10 → 4. Metal Fragments ×10. Keep ingredients contiguous in this order.
| No fuel required for this process | |
| No fuel required for this process |
Batch preparationGun Powder + Metal Fragments → HV Pistol Ammo
| ×10 | |
| ×10 |
| ×4 |
Batch time: 3 sec, Total: 3 sec. Default recipe cost; game modes may change ingredient amounts.
Unlocked output blueprint required.
Ingredient slot order: 1. Gun Powder ×5 → 2. Gun Powder ×5 → 3. Metal Fragments ×10. Keep ingredients contiguous in this order.
| No fuel required for this process | |
| No fuel required for this process |
Batch preparationGun Powder + Metal Fragments → Pistol Bullet
| ×5 | |
| ×10 |
| ×4 |
Batch time: 1 sec, Total: 1 sec. Default recipe cost; game modes may change ingredient amounts.
Unlocked output blueprint required.
Ingredient slot order: 1. Gun Powder ×5 → 2. Metal Fragments ×10. Keep ingredients contiguous in this order.
| No fuel required for this process | |
| No fuel required for this process |
Batch preparationGun Powder + Metal Fragments → HV 5.56 Rifle Ammo
| ×10 | |
| ×10 |
| ×3 |
Batch time: 3 sec, Total: 3 sec. Default recipe cost; game modes may change ingredient amounts.
Unlocked output blueprint required.
Ingredient slot order: 1. Gun Powder ×5 → 2. Gun Powder ×5 → 3. Metal Fragments ×5 → 4. Metal Fragments ×5. Keep ingredients contiguous in this order.
| No fuel required for this process | |
| No fuel required for this process |
Batch preparationGun Powder + Metal Fragments + Sulfur → Incendiary 5.56 Rifle Ammo
| ×10 | |
| ×10 | |
| ×5 |
| ×2 |
Batch time: 3 sec, Total: 3 sec. Default recipe cost; game modes may change ingredient amounts.
Unlocked output blueprint required.
Ingredient slot order: 1. Gun Powder ×10 → 2. Metal Fragments ×5 → 3. Metal Fragments ×5 → 4. Sulfur ×5. Keep ingredients contiguous in this order.
| No fuel required for this process | |
| No fuel required for this process |
Batch preparationGun Powder + Metal Fragments + Sulfur → Incendiary Pistol Bullet
| ×10 | |
| ×10 | |
| ×5 |
| ×3 |
Batch time: 3 sec, Total: 3 sec. Default recipe cost; game modes may change ingredient amounts.
Unlocked output blueprint required.
Ingredient slot order: 1. Gun Powder ×10 → 2. Metal Fragments ×10 → 3. Sulfur ×5. Keep ingredients contiguous in this order.
| No fuel required for this process | |
| No fuel required for this process |
HeatingEmpty Can Of Beans → Metal Fragments
| ×1 |
| ×15 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.17 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×3, input slots: 2 1,000 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×3, input slots: 2 1,000 °C, Fuel: Wood | |
| Progress speed: ×3, input slots: 1 1,500 °C, Fuel: Wood | |
| Progress speed: ×15, input slots: 5 1,000 °C, Fuel: Wood | |
| Progress speed: ×15, input slots: 5 1,000 °C, Fuel: Wood | |
| Progress speed: ×5, input slots: 2 1,000 °C, Electricity required | |
| Progress speed: ×5, input slots: 2 1,000 °C, Electricity required | |
| Progress speed: ×8, input slots: 3 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingEmpty Tuna Can → Metal Fragments
| ×1 |
| ×10 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.17 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×3, input slots: 2 1,000 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×3, input slots: 2 1,000 °C, Fuel: Wood | |
| Progress speed: ×3, input slots: 1 1,500 °C, Fuel: Wood | |
| Progress speed: ×15, input slots: 5 1,000 °C, Fuel: Wood | |
| Progress speed: ×15, input slots: 5 1,000 °C, Fuel: Wood | |
| Progress speed: ×5, input slots: 2 1,000 °C, Electricity required | |
| Progress speed: ×5, input slots: 2 1,000 °C, Electricity required | |
| Progress speed: ×8, input slots: 3 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood | |
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingMetal Ore → Metal Fragments
| ×1 |
| ×1 |
Native progress per consumed item: 10 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.06 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×3, input slots: 2 1,000 °C, Fuel: Wood | |
| Progress speed: ×3, input slots: 2 1,000 °C, Fuel: Wood | |
| Progress speed: ×15, input slots: 5 1,000 °C, Fuel: Wood | |
| Progress speed: ×15, input slots: 5 1,000 °C, Fuel: Wood | |
| Progress speed: ×5, input slots: 2 1,000 °C, Electricity required | |
| Progress speed: ×5, input slots: 2 1,000 °C, Electricity required |
Technical details
- Rarity
- Uncommon
- Stack size
- ×1000
- Crafting
- No
- Skins
- No
- Shortname
- metal.fragments
- Item ID
- 69511070




