Paintable Reactive Target
A reactive target practice in which you can paint whatever you want
Research
- Blueprint
- Researchable
- Workbench for crafting
- 1
- Item consumed
- Yes
| ×15 |
Shares the blueprint with
Requires ownership of the corresponding Steam item or DLC.
Through the tech tree
195 scrap
Research order9
| Blueprint | Scrap | Running total |
|---|---|---|
| 1 | 15 | 15 |
| 2 | 60 | 75 |
| 3 | 30 | 105 |
| 4 | 15 | 120 |
| 5 | 15 | 135 |
| 6 | 15 | 150 |
| 7 | 15 | 165 |
| 8 | 15 | 180 |
| 9 | 15 | 195 |
Recycling
Full durability- Input quantity
- ×1
- Efficiency
- 50%
| Resource | Quantity, items |
|---|---|
| ≈ 50 | |
| ≈ 75 | |
| ≈ 0.5 |
Recycling conditions
Recipe-based estimate for full durability, before game rounding. Damaged items and server rules can change the yield.
Properties
- Stack size
- ×1
Power & connections
Power
- Base consumption
- 1 rW
rW is the game's electrical power unit. Base consumption is a device characteristic; active battery drain depends on the connected circuit and device state.
Inputs
- Power InElectricityPower supply
- ResetElectricityControl / signal
- LowerElectricityControl / signal
Outputs
- Power OutElectricity
Ports retain their in-game names. Electricity carries power and control signals; industrial ports carry items, fluid ports carry liquid. Connect matching types. Unconfirmed characteristics are omitted.
Technical details
- Rarity
- None
- Stack size
- ×1
- Crafting
- No
- Skins
- No
- Shortname
- paintabletarget.reactive
- Item ID
- -1039234836




