Pumpkin
An edible vegetable that can also be worn as a hat. Eating it provides a small boost to health, hunger, and thirst.
Obtained from recycling
Full durability- Efficiency
- 50%
- Recycling sources
- 3
| Recycle this item | Output per item, items |
|---|---|
| ≈ 1 | |
| ≈ 1 | |
| ≈ 0.5 |
Recycling conditions
Recipe-based estimate for full durability, before game rounding. Damaged items and server rules can change the yield.
Effects when used
Items per use: 1
- Calories
- +80
- Hydration
- +30
- Healing over time
- +8Over 30 sec
Healing over time shows the total restored health.
Compatibility
- Protected areas
- —
- Insulation, base contribution
- —
- Cold damage, base protection
- —
- Heat damage, base protection
- —
How these values work
For an unbroken item without armor inserts. Insulation and cold/heat damage protection are separate. These are base contributions, not degrees or a complete outfit result; climate, wetness and server rules can change the outcome.
How these values work
Conflicts describe occupied clothing layers. Outfit capacity, backpack slots, mounts and other server restrictions are separate.
Growing, fishing & husbandry
Growing: Pumpkin Seed
Nominal stage length is a native growth parameter, not elapsed harvest time. Genes, light, water, ground quality, temperature, fertilizer and server rules affect growth and yield. The stage lengths are not a harvest countdown; final yield is unconfirmed without those conditions.
Genes and growing conditions
- To ripe stage
- 82 min
- Yield gene multiplier
- ×1
Constant-condition scenario using the server growth formula. Quality percentages are input qualities, not water volume or degrees Celsius. It excludes condition changes, death, crossbreeding and harvest actions; a gene multiplier does not establish the final harvest amount.
| Stage | Base minutes | Conditions |
|---|---|---|
| Seed | 1 | Quality and genes affect progress |
| Seedling | 10 | Quality and genes affect progress |
| Sapling | 10 | Quality and genes affect progressHarvest / cuttings stage |
| Crossbreed | 1 | Stage progress ignores quality |
| Mature | 30 | Quality and genes affect progressHarvest / cuttings stage |
| Fruiting | 30 | Quality and genes affect progressHarvest / cuttings stage |
| Ripe | 1,440 | Stage progress ignores qualityHarvest / cuttings stage |
| Dying | 100 | Stage progress ignores quality |
Base cuttings before yield-gene bonuses: 2. Taking cuttings requires a harvestable stage and removes the plant. Deep-sea restrictions and server hooks may prevent the action.
Fishing criteria & bait
Bait items consumed per cast: 1, Effective bait level: 1
This checks static criteria, not a catch probability. The game excludes the previous fish, scans candidates in a randomized order, applies a bait-adjusted candidate threshold, and can return a fallback. Overfishing can replace the result with junk. Ocean depth bounds apply only when the Ocean water tag is present; the game can combine tags and determines the actual tag at the cast point.
| Catch | Required bait / water | Result | Model probability |
|---|---|---|---|
| 0–2.5Any water tag | Criteria metNominal bite wait: 3–4.55 sec | 4.61% | |
| 0–2.5Any water tag | Criteria metNominal bite wait: 3–4.55 sec | 4.61% | |
| 0–5Moon pool / River / Ocean / Swamp | Criteria metNominal bite wait: 7.55–16.55 sec | 24.11% | |
| 5+River / Swamp | Bait level, Water type | 0% | |
| 0–5Moon pool / River / Ocean / Swamp | Criteria metNominal bite wait: 7.55–16.55 sec | 24.11% | |
| 5+Moon pool | Bait level, Water type | 0% | |
| 5+Any water tagOcean depth: 4.5+ m | Bait level | 0% | |
| 0–5Any water tag | Criteria metNominal bite wait: 7.55–16.55 sec | 24.11% | |
| 5+Moon pool / Ocean / Deep seaOcean depth: 5.5+ m | Bait level, Ocean depth | 0% | |
| 3+Moon pool / Ocean / Deep sea | Bait level | 0% | |
| 3+River / Swamp | Bait level, Water type | 0% | |
| 0–2.5Any water tag | Criteria metNominal bite wait: 3–4.55 sec | 4.61% | |
| 0–2.5Any water tag | Criteria metNominal bite wait: 3–4.55 sec | 4.61% | |
| 0–2.5Any water tag | Criteria metNominal bite wait: 3–4.55 sec | 4.61% | |
| 0–2.5Any water tag | Criteria metNominal bite wait: 3–4.55 sec | 4.61% |
Probabilities average over uniformly shuffled candidate orders and include the fallback catch. The running server keeps an unknown order; actual probabilities can differ. Assumes no overfishing override, unchanged server rules and the selected previous catch.
The bite-wait range assumes the normal hook timer, the selected fish and bait, and no server overrides. It excludes reeling time and uses the bait item's base value, not its stacked level.
Default overfishing settings: 25 successful catches, 16 m radius, 30 minutes. Current server settings and area state are unknown.
Production processes
Conversions, fuel byproducts and device recipes. Each batch uses the input quantities shown below.
CompostingPumpkin → Fertilizer
| ×1 |
| ×0.1 |
An average over many operations, not a guaranteed result for this quantity. Fractional output uses probabilistic rounding.
Native progress per consumed item: 300 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
The first item's timer depends on server.composterUpdateInterval; subsequent native progress is shown above. Exact elapsed time is unconfirmed.
| Progress speed: ×5, input slots: 5 30 °C, No fuel required for this process |
Batch preparationWheat + Egg + Pumpkin → Pumpkin Pie
| ×3 | |
| ×3 | |
| ×1 |
| ×1 |
Batch time: 30 sec, Total: 30 sec. Default recipe cost; game modes may change ingredient amounts.
Ingredient slot order: 1. Wheat ×3 → 2. Egg ×3 → 3. Pumpkin ×1. Keep ingredients contiguous in this order.
| No fuel required for this process |
Batch preparationWheat + Egg + Pumpkin + Cream → Rich Pumpkin Pie
| ×3 | |
| ×3 | |
| ×1 | |
| ×4 |
| ×1 |
Batch time: 30 sec, Total: 30 sec. Default recipe cost; game modes may change ingredient amounts.
Ingredient slot order: 1. Wheat ×3 → 2. Egg ×3 → 3. Pumpkin ×1 → 4. Cream ×4. Keep ingredients contiguous in this order.
| No fuel required for this process |
Technical details
- Rarity
- Uncommon
- Stack size
- ×20
- Crafting
- No
- Skins
- No
- Shortname
- pumpkin
- Item ID
- -567909622




