Human Skull
A human skull.
Obtained from recycling
Full durability- Efficiency
- 50%
- Recycling sources
- 2
| Recycle this item | Output per item, items |
|---|---|
| ≈ 0.5 | |
| ≈ 0.5 |
Recycling conditions
Recipe-based estimate for full durability, before game rounding. Damaged items and server rules can change the yield.
Properties
- Stack size
- ×1
- Used in recipes
- 2
Growing, fishing & husbandry
Fishing criteria & bait
Bait items consumed per cast: 1, Effective bait level: 3.5
This checks static criteria, not a catch probability. The game excludes the previous fish, scans candidates in a randomized order, applies a bait-adjusted candidate threshold, and can return a fallback. Overfishing can replace the result with junk. Ocean depth bounds apply only when the Ocean water tag is present; the game can combine tags and determines the actual tag at the cast point.
| Catch | Required bait / water | Result | Model probability |
|---|---|---|---|
| 0–2.5Any water tag | Bait level | 0% |
Probabilities average over uniformly shuffled candidate orders and include the fallback catch. The running server keeps an unknown order; actual probabilities can differ. Assumes no overfishing override, unchanged server rules and the selected previous catch.
The bite-wait range assumes the normal hook timer, the selected fish and bait, and no server overrides. It excludes reeling time and uses the bait item's base value, not its stacked level.
Default overfishing settings: 25 successful catches, 16 m radius, 30 minutes. Current server settings and area state are unknown.
Technical details
- Rarity
- None
- Stack size
- ×1
- Crafting
- No
- Skins
- No
- Shortname
- skull.human
- Item ID
- 996293980




