Skull Fire Pit
Enjoy burning your enemies remnants to ashes with this Halloween exclusive! Provides warmth and light, and you can cook with it.
Crafting calculator
One craft produces ×1
- Will produce
- Crafts
- 1
- Workbench
- Not required
- Crafting time
- 30 sec
Requires the corresponding Steam item or DLC.
| ×1 | |
| ×100 |
Crafting steps & requirements1
These are the direct recipes for your selected items. Turn on “Craft components” to include intermediate steps and calculate their raw materials.
- Crafts
- 1
- Will produce
- ×1Per craft: ×1
- Workbench
- Not required
- Base crafting time
- 30 secPer craft: 30 sec
Blueprint needed, Requires the corresponding Steam item or DLC
Ingredients for this step
Open an ingredient’s item page to see where to get it. Time is the sum of base recipe times before workbench bonuses.
Research
- Blueprint
- Cannot be researched at a research table
Requires ownership of the corresponding Steam item or DLC.
Through the tech tree
No route in the supported base tech trees.
Recycling
Full durability- Input quantity
- ×1
- Efficiency
- 50%
| Resource | Quantity, items |
|---|---|
| ≈ 50 | |
| ≈ 0.5 |
Recycling conditions
Recipe-based estimate for full durability, before game rounding. Damaged items and server rules can change the yield.
Properties
- Stack size
- ×1
- Workbench
- None needed
- Crafting time
- 30 sec
- Craft output
- ×1
- Blueprint
- Unlock required
Production processes
Conversions, fuel byproducts and device recipes. Each batch uses the input quantities shown below.
Fuel byproductWood → Charcoal
An average over many operations, not a guaranteed result for this quantity. Fractional output uses probabilistic rounding. Chance per consumed fuel unit: 75%.
Native fuel reserve per item: 10. This is not a duration: oven drain scales with temperature. Charcoal requires a device that permits byproducts.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Bear Meat → Cooked Bear Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Bear Meat → Burnt Bear Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Beef → Cooked Beef
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Beef → Burnt Bear Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Big Cat Meat → Cooked Big Cat Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Big Cat Meat → Burnt Bear Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingEmpty Can Of Beans → Metal Fragments
| ×1 |
| ×15 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.17 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingEmpty Tuna Can → Metal Fragments
| ×1 |
| ×10 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.17 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Chicken → Burnt Chicken
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.5 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Chicken Breast → Cooked Chicken
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Crocodile Meat → Cooked Crocodile Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Crocodile Meat → Burnt Bear Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Deer Meat → Burnt Deer Meat
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.5 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Deer Meat → Cooked Deer Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Fish → Charcoal
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.5 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Fish → Cooked Fish
| ×1 |
| ×1 |
Native progress per consumed item: 20 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.17 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Horse Meat → Burnt Horse Meat
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.5 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Horse Meat → Cooked Horse Meat
| ×1 |
| ×1 |
Native progress per consumed item: 26 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.22 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Human Meat → Burnt Human Meat
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.33 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Human Meat → Cooked Human Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Pork → Cooked Pork
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingBurnt Pork → Charcoal
| ×1 |
| ×1 |
Native progress per consumed item: 120 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 1 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Pork → Burnt Pork
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.5 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Mutton → Cooked Mutton
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Mutton → Burnt Bear Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Snake Meat → Cooked Snake Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Snake Meat → Burnt Bear Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingCooked Wolf Meat → Burnt Wolf Meat
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.33 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
HeatingRaw Wolf Meat → Cooked Wolf Meat
| ×1 |
| ×1 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.25 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×2, input slots: 1 200 °C, Fuel: Wood |
Technical details
- Rarity
- None
- Stack size
- ×1
- Crafting
- Yes
- Skins
- No
- Shortname
- skull_fire_pit
- Item ID
- 553887414




