Small Oil Refinery
A small refinery which can produce Low Grade Fuel from Crude Oil.
Crafting calculator
One craft produces ×1
- Will produce
- Crafts
- 1
- Workbench
- 2
- Crafting time
- 30 sec
| ×250 | |
| ×500 | |
| ×200 |
Crafting steps & requirements1
These are the direct recipes for your selected items. Turn on “Craft components” to include intermediate steps and calculate their raw materials.
- Crafts
- 1
- Will produce
- ×1Per craft: ×1
- Workbench
- Level 2
- Base crafting time
- 30 secPer craft: 30 sec
Blueprint needed
Ingredients for this step
Open an ingredient’s item page to see where to get it. Time is the sum of base recipe times before workbench bonuses.
Research
- Blueprint
- Researchable
- Workbench for crafting
- 2
- Item consumed
- Yes
| ×30 |
Through the tech tree
450 scrap
Research order11
| Blueprint | Scrap | Running total |
|---|---|---|
| 1 | 30 | 30 |
| 2 | 60 | 90 |
| 3 | 60 | 150 |
| 4 | 30 | 180 |
| 5 | 30 | 210 |
| 6 | 30 | 240 |
| 7 | 60 | 300 |
| 8 | 30 | 330 |
| 9 | 60 | 390 |
| 10 | 30 | 420 |
| 11 | 30 | 450 |
Recycling
Full durability- Input quantity
- ×1
- Efficiency
- 50%
| Resource | Quantity, items |
|---|---|
| ≈ 100 | |
| ≈ 250 | |
| ≈ 125 |
Recycling conditions
Recipe-based estimate for full durability, before game rounding. Damaged items and server rules can change the yield.
Properties
- Stack size
- ×1
- Workbench
- Level 2
- Crafting time
- 30 sec
- Craft output
- ×1
- Blueprint
- Unlock required
Production processes
Conversions, fuel byproducts and device recipes. Each batch uses the input quantities shown below.
Fuel byproductWood → Charcoal
An average over many operations, not a guaranteed result for this quantity. Fractional output uses probabilistic rounding. Chance per consumed fuel unit: 75%.
Native fuel reserve per item: 10. This is not a duration: oven drain scales with temperature. Charcoal requires a device that permits byproducts.
| Progress speed: ×3, input slots: 1 1,500 °C, Fuel: Wood |
HeatingEmpty Can Of Beans → Metal Fragments
| ×1 |
| ×15 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.17 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×3, input slots: 1 1,500 °C, Fuel: Wood |
HeatingEmpty Tuna Can → Metal Fragments
| ×1 |
| ×10 |
Native progress per consumed item: 30 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.17 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×3, input slots: 1 1,500 °C, Fuel: Wood |
HeatingCrude Oil → Low Grade Fuel
| ×1 |
| ×3 |
Native progress per consumed item: 10 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.06 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×3, input slots: 1 1,500 °C, Fuel: Wood |
HeatingCooked Human Meat → Burnt Human Meat
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.33 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×3, input slots: 1 1,500 °C, Fuel: Wood |
HeatingCooked Wolf Meat → Burnt Wolf Meat
| ×1 |
| ×1 |
Native progress per consumed item: 60 sec. This is progress, not elapsed device time. The device divides its speed among active input stacks; pause, power, fuel and free output space affect completion.
Device time scenario
- Selected stack completion
- 0.33 min
Scenario for the selected quantity in one input stack, with a constant active-stack count and native device speed. Assumes continuous fuel/power, valid temperature and free output slots. Pauses and server overrides are excluded.
| Progress speed: ×3, input slots: 1 1,500 °C, Fuel: Wood |
Technical details
- Rarity
- Uncommon
- Stack size
- ×1
- Crafting
- Yes
- Skins
- No
- Shortname
- small.oil.refinery
- Item ID
- -1293296287




